KAROTECHIA ADEVNTURE SEEDS
Jesper Anderson
Date: Sun, 10 Jan 1999 08:19:18 +0100
Subject: DG: Shocking players with nazi tie-ins
The need to shock players with non-aryans with nazi/Karotechia connections have
been expressed on this list. While I personally feel that the whole DG background
contains plenty of shock value without resorting to this tactic, I have a few
suggestions on this theme. Your mileage may vary.
A bischofe consumes the likeness of the leader of a black (or hispanic) gang. Then
he twists the gang members, using them as pawns for his own nefarious purposes. A
group of DG agents catch on after a few human sacrifices have been performed. When
they finally track down the gang leaders apartment (he has of course slipped away
in another form), they find nazi paraphernalia, occult papers, and a nice tie-in
to a neo-nazi organization (the next layer in the onion).
This will ensure that the players:
- Are shocked.
- Draw wild conclusions about non-aryan nazi gangs.
- Are wrong.
A variation on the above theme:
A group of DG agents are tracking a bischofe to determine what he's up to. They
know about his nazi standing and perhaps even that he is Karotechia. They witness
him entering somewhere, and coming out as a black man (having consumed a likeness)
and should be encouraged to draw the opposite conclusion from the truth - that he
just switched to his *real* form. See above for consequences.
Just some thoughts on how to incorporate the shock value without spoiling the fun
of stomping nazi butt.
Thanks for your time,
Jesper
Richard Pace
Subject: DG: RE: Shocking players with nazi tie-ins
Date: Sun, 10 Jan 1999 17:05:31 -0800
Another option would be for the bischofe to drive his ethnic gang to do
deeds that would encourage racism against that group:
- as a black gang leader getting his crew to break into a church and do
unspeakable things to some nuns . . . or rabbis.
- as an Hispanic, a series of very violent attacks on Asian run convenience
stores, or just Asians in general . . .
- as any of several Asian groups, foster and aggravate most of the popular
myths about Asians in America. Perhaps create a false scandal
involving grade fixing in a upper class school (the K would want
moneyed people to increase their prejudices as well).
- Create Jewish conspiracies, Arab terrorists, lazy comic book artists -
HEY!
Of course, this could be something your DG team discovers while already
investigating the guy -- or there could be some sort of mystic angle to
their white-men-dressed-as-Indians-pouring-tea-in-the-harbour gig.
Imagine playing a campaign where the players think they've discovered a real
global/Israeli conspiracy, only find that magical neo-nazis are behind the
whole thing . . .
A lot of these are hot-button topics, but, why should we be afraid to push
hot-buttons in DG?
--Richard
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