He was born before the war started, and saw his father rarely, he always
had a fascination with death, after his father burned alive in the hull of
a rocket-shot Panzer. As he grew up, with only a shell-shocked mother to
shield him from the world, he found that inflicting pain on others kept the
pain out of his own heart.
As the pain grew, he found that only killing would stop it. He caught small
animals in a sack and threw them into the river to drown. Eventually that
too paled, and when he was 12, he pushed a friend into the river and threw
rocks at him till he sank. When they questioned him, he claimed a man had
talked to both of them, the police never suspected such an innocent boy. A
lonely old man was convicted and killed himself in prison.
The boy grew into a teenager and investigated his father's death. Far from
being a glorious martyr to the fatherland, he discovered that his father
was a tank-driver, not a Panzer-commander. He found he had died when he
turned his Panzer round and tried to flee the battle. He found he had no
idols.
He sought comfort in the occult, he had heard of the Thulegesselschaft, and
he wanted the same knowledge they had. He tried trances, he tried seances,
he read musty old books sold by those who needed food more than they needed
paper. He learnt.
He learned of the resuscitated casualties, Hitler's last line of defence
under the allied onslaught as the tanks rolled into Berlin. He found one,
trapped in the rubble of a bombed-out house that had been bull-dozed in the
re-building. He found it, he taunted it, and eventually he tried to
communicate with it, using a spell he had learned from a Bavarian medium.
When he at last he came to himself again, he was three years older, and
being pushed out the door of an East German mental institution which no
longer had funding to keep him. He had looked into the abyss and he had
become a monster.
Death no longer fascinated him, he was Death. The insights of an insane
mind trapped in a shell for fifty years after it should have passed on,
left their indelible mark on him. He was different now, as much above the
party members his father had died for, as they believed they were above the
Jew, the cripple and the faggot.
He spent much time acquiring power.
He gathered like-minded individuals in neo-Nazi hate groups, he led them
into battle against the enemies of the fatherland. He incited them to burn
gypsy camps, and beat jews to death. _Hide your strength behind your pawns_
He learnt from masters of strategy, even those of lesser races who had
shared their knowledge with all, and in doing so, had been destroyed. _Keep your knowledge to yourself, in sharing it with others, you give them
strength over you._
He stockpiled weapons leaving them in places he could return safely to when
he was in need. _Prepare your ground well._
Finally, he returned to the abyss that had pushed him over, he sought the
secrets of the Thulegesselschaft, stealing the bones of their dead, using
his spells to force the secrets from their graves. _Knowledge will defeat those enemies that strength cannot._
He gained the attention of the reborn Karotechia. He had been observed, and
Herr-Doktor Bitterich had been amused to see him follow the tenet's of the
Karotechia _without even trying._
He was contacted by two German men, professing to be the vanguard of the
new German Reich, they asked him to join with them, and carry the Feurher's
dream into a new century. He refused, laughing at them, telling them he had
all the power he needed.
Bitterich changed his mind. He showed him Hitler reborn as a god, and told
him of the master plan to sacrifice enough sub-humans to fuel their
ascension to the heavens. He showed him death on a wide scale.
He joined Bitterich's little coterie, he learned what they had to teach
him, and now he works on their behalf, interrogating the ghosts of corpses
that are shipped to Le Estancia, sometimes he travels the world arranging
for mass deaths and channeling some of the power back to his master in
Argentina. At other times he searches for the remains of his father so he
can put him to the question.
SIMULATION STATISTICS
Occupation: Karotechia Bischoffe and Necromancer Birthplace/Education: East Germany Mental Disorders: (morbid obsession with death, sociopathic
tendencies) Sex: Male Age: 57 Likenesses: The SS Man in Raiders of the Lost Ark
Non-Combat Skills:
Combat Skills: Punch 30% 1d3+0, Cane (Light club) 1d6, Dodge 16%, HK USP 40%
1d10
Languages (S/R/W): German 90%, English 40%
BISCHOFFE SPELLS: Body Warping of Gorgoroth, Contact Der Fuhrer, Create Gate,
Resurrection *, Dread Curse of Azathoth, Shriveling, Voorish Sign, Enchant
Dagger of the Servant
PERSONAL SPELLS: Black Binding, Grey Binding, Command Ghost, Remortification,
Mental Suggestion, Dampen Light, Nightmare, Cloud Memory
GEAR: 9mm H&K USP. Selected for him and customized by his chief Ritter, and
almost never fired by the Bischoffe.
He owns/wears man symbols from death-cults around the world (just add your
own); An Egyptian Scarab, a Voudoun-Bokor's Gris-Gris, a small necklace of
gold-teeth taken from Auschwitz victims, a Silver TotenTanz Unit insignia, a
floppy disk containing three chapter of David Koresh's work on the Seven seals,
and several other similar items.
Copy of Mein Triumph
Enchanted SS Officers dagger.
He has tactical knowledge and is an effective leader, even if he cares nothing
for sending his men into no-win situations.
* He would never use the first version of this spell, but he knows the
reverse very well, just in case he has to use it on the Leibensto:ten]
** Note that he doesn't keep any of these spells in grimoires, he learnt
them and then he destroyed the source, including the Haitian Bokor from
whom he learnt the Gray Binding.
PAST KAROTECHIA OPERATIONS
There have been times when he was present at demonstrations outside
abortion clinics where a suggestion here, and a nudge there have turned a
peaceful demonstration into a bloody iot.
He likes turning bad feeling at a premature funeral into war. Several times
IRA men have found themselves shooting at the funerals of loyalists.
GOALS
Personally, he wants to learn the Create Bad Corpse Dust spell, from
his researches he is aware that there is a spell that creates a
barrier that zombies will not cross. If he could learn it, the
Karotechia could channel their uncontrollable resuscitated casualties
into battle where they want them.
li>
He wishes the Karotechia did not deal with ghouls, they take one of
his few pleasures from him when they batten on corpses and destroy any
chance of summoning and questioning the previous owner.
He has been known to inject corpses with poison when he knows ghouls
are likely to retrieve the corpse.
He wishes to find his father's remains. though what he will do with
them when he gets them has yet to be decided.
OUTFIT:
He likes white, bone-white. Long coat, white suit, and a cane topped with a
small silver skull of course this preference is not followed slavishly, he
can look ordinary and blend into the background when he has to.
A Ritter, trained as a commando and bodyguard
Armoured vest, high-powered pistol (.40 cal HK USP), and normally a
carbine or SMG (HK MP-5 PDW in .40 S&W or an HK-53 in 5.56mmN,
depending on what's available. He may of course end up with an M-4
carbine and a colt M1911a1, and of course his preference for German
products never interferes with any tactical needs (throwing pursuers
off the scent by using an Israeli Uzi say...).
Nothing interesting personally, this guy is just one of faceless
dozens that have survived the training camps of North America or
Eastern Germany, seen Desmond Humboldt partake of his favourite snack,
and lived to tell the tale. He is committed to the Karotechia as can
be.
A Disposable Baur
His mind so numbed and destroyed by the horrors he has witness he will
throw himself in the way of a bullet for the BISCHOFFE if so commanded.
He usually wears a kevlar vest so that he's not a one-shot defence.
0 San, Hi Dex, Low Power.
The Bischoffe does not travel alone, and as he was expecting trouble this
time, he requisitioned a group of Ritter/Bauer to act as his bodyguards and
hitmen.
A six man squad trained as an elite team for small-unit actions, they don't
fight prolonged battles, but they're good for infiltration, minor
assassinations, bugging and bombing. the team consists of one Ritter, and
five bauer, split into two three man teams, each of which can double-up on
the other's specialties.
They are currently based in the BISCHOFFE's penthouse suite, and their
primary duties are keeping the Aryan Brotherhood in line, at least until
the Bishoffe becomes aware of the Delta Green team. their gear is mostly
stored there, but each team has established one cache of emergency gear
(similar to a Green Box) around the city.
They are extremely effective, and have no qualms in using lethal/excessive
force in achieving the orders of their leader. However they have no
magickal experience (magic is kept to the rank of BISCHOFFE and above), and
are limited to the gear they can carry concealed around the city, so they
will be armed at the most with SMG's, unless the DG agents try to beard
them in their den, where they will have assault weapons and a high-velocity
sniper rifle to contend with.
GEAR:
Concealed (Level II)Body armour, tactical radio and portable phones, large
amounts of money, and at least two sets of identification. WEAPONS:
Glocks, Steyr Machine Pistols, Walther P99's MP-2000, HK UMP's, Kit
Steyr's, dart tasers, cans of pepper spray and the like.
For really sadistic keepers, perhaps we should add those one-shot
handflampatronen (DG p. 210), HK G3 battle-rifles and others...
Number 4 is near to promotion, and he may become a Ritter depending on his
performance in this mission, hence he is feeling particularly gung-ho.
This could provide a weak point for Delta Green agents to exploit, as his
leader's failure could result in his own promotion to replace him.
GENERIC STATS
Occupation: Karotechia Mercenary
Birthplace/Education: Various
Sex/Age: Male, 25-35
Entry
The door always has the "Do Not Disturb" sign hanging on it, and the
hotel staff have been ordered not to enter and clean it, only to pick up
bin bags and clothes that have been left for laundering outside.
Main reception room
Two of the Jaeger's sleep out here, so if the Agents manage to catch the
team unawares, they might be able to hit two of them before they even
wake up.
During the day, planning will take place here, and illicit gear is
locked away in flight cases.
Master bedroom
The BISCHOFFE owns this room, and the furniture has been pulled away,
and the carpet has been covered with a canvas tarpualin which holds the
chalk for his necromancy well, and keeps the blood off the carpet.
There are no personal effects here, merely a change of clothes or two,
and some ritual supplies.
The BISCHOFFE's bodyguards sleep here, his Ritter in a fold-out bed, and
the disposable bullet-catcher under a blanket across the door.
Master En-suite
The bathroom is rather grubby, and traces of blood can be found in the
shower and sink, there is not enough of to carry out DNA analysis on,
although when tested, several different blood-types are present.
Guest Room 1
The two senior Jaeger's have this more sumptuous room, it is kept very
tidy, and their key is stowed away neatly.
Guest Room 2
The middle two Jaeger team sleep here, and the room is exceptionally
untidy, covered with their gear and remains of meals.
Kitchen Area
Mostly they order out, so the fridge has been given over to storage
ofbeer, and other.. perishable fluids.
The remains of many take out meals sit here and moulder.
CLUES AT THE PENTHOUSE
The hotel has an internet room, the Jaeger's used it, and it was
billed to the suite. With a badge or some Fast Talks rolls, Computer
savvy agents might be able to determine that several neo-Nazi sites were
viewed, and they might be able to recover some book-coded messages
passed along in chat-rooms.
Hotel records have the credit card number used to pay for the room,
which is a front company for the Karotechia, and may lead onwards to
further chapter
Scattered about the room are a few bits and pieces of documentary
evidence;
An immigrant pride march leaflet, dated october 2nd
A straight edge rave flyer
Books on this 1989 Earthquake
Phone records can tie the BISCHOFFE to Walter, the leader of the
Aryan brotherhood, and the corrupt SWAT officer.
There are also records of phone calls to the Planning Department of
the City of San Francisco who own the Pharr mansion, though it wont be
clear what these are.
Firearms and other stored gear, along with the receipts from
(unknowing) local gun shops.
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