"Does a carpenter care what color is his hammer?" - Stefan Alzis
"Give a child a hammer and everything becomes a nail." - Unknown



Date: Tue, 20 Oct 1998 23:16:29 -0400 (EDT)
From: The Man in Black
Subject: DG: The Emerald Hammer - campaign notes

"Does the carpenter care what color is his hammer?" - Stephan Alzis
"Give a child a hammer, and everything becomes a nail." - Unknown

THE COMPENDIUM

Stephan Alzis has a purpose. He will use Delta Green and the Karotechia to chase each other around the world. He will engage the insignificant rivals in a hammering dance of staccato international death to see which tool can bring him the most mythos tomes. This will allow him to compile the most complete and comprehensive grimoire of alien practices so advanced that they can only be known as magic. This is the Compendium, and it will become Stephan Alzis' masterpiece and legacy to a doomed humanity.

The Karotechia has a destiny. They will forge a glorious new Fourth Reich which will trod upon the inferior races of sub-men and raise the Aryan ubermenchen to ascended godhood. They will do this by using the ancient magics of Thule to kill and murder and destroy millions of expendable discards on the chain of existence. First, they must find and know the ancient magics. Find them and know them with an intimate and illicit passion which cannot be quenched, even by the silent horror of the grave.

Delta Green has a plan. Kill everyone who dares to pollute the Earth with foul alien magics and leave only the smell of burning cordite as a warning to other fiends not to dwell on matters that man was not meant to know.

SECRET POLICY

The United Nations has become increasingly concerned with a growing global fascism. Manipulated by the Mossad, Delta Green, Special Department 8 of the GRU, PISCES and other disparate sources of hidden influence, they have decided to establish a worldwide crackdown on neo-nazi criminal activity. This policy of prevention has fallen to Interpol to implement as assassins of all that is supernatural gather to weather the approaching storm. They will eventually decide to refer to this brewing storm as LIbrETTO.

USED BOOK SALE

Alzis has influenced his pawns in an opening gambit. He baits LIbrETTO and the Karotechia with the promise of unspeakable power. He orchestrates a mad dash to collect every Mythos tome in the world.

The late Brian Lochnar's copy of The Turner Codex is offered on the auction block in New York City. All thirteen volumes The Revelations of Glaaki are flung at the head of a greedy and corrupt Englishman - who's concussion addled mind decides upon an immediate sale to a Glovecleaning Used Bookstore owner in Bristol. Cultes des Ghouls is made available by the Louvre to private collectors in Lyons, France. Al Azif is found in the basement ashes of a San Francisco brownstone. The Book of Eibon is released from the archives of the KGB in Kiev. In Peru, the Necronomicon is stolen by the Sendero Luminoso. In Mexico, the Pnakotic manuscripts are quietly pursued by the salt-haunted resurrected members of the shattered Cali Drug Cartel.

So much apocalyptic knowledge, beckoning to be transmuted into occult power. It is irresistible to both those who would possess it and those who would see it contained forever. The Fate will assure that the uprising of dark ascension will eclipse all who mindlessly peruse the used book sale.

THE GLOVECLEANERS

As the Karotechia are slowly thwarted and destroyed, the FATE gathers pages of material for their master's Grand Compendium. Alzis bargains fiercely for each new spell. He will sell Lords into oblivion, Bischofes into the hands of Jews, anything to further thicken his ultimate work.

As each chapter dawns in the editing of Alzis' penultimate dream, the Glovecleaners arise from their obsessive-compulsive calling. They feel the siren call of the Compendium. All must know of the apex of tomes. They begin to organize.

FORGE OF VIRIDIAN

The din of relentless hammering fills the forge. The Fate promise Otto Skorzeny and Die Lebenstentoten freedom from the chains of sorcery. In return they execute Reinhard Galt in his beloved homeland of Germany and pass De Vermiis Mysteriis to the hand of the Network. Sparks from an iron-crossed hammer.

Ghouls under the French hills will gladly trade their most secret tomes to the Karotechia in return they desire the recently transcribed Regnum Congo. If Delta Green interferes, then the Fate will offer to entrap and destroy a Karotechia Bishofe in exchange for the Ghoul Manuscript. Bright fire from an emerald hammer.

In the end, the Karotechia will learn to their regret that their recently acquired Gothic language specialist has but one goal: to see the court of Azathoth on Earth. Thus, among the spiteful struggle for pride and immortality between Olaf Bitterich and Gunter Frank, the unholy destruction that is the daemon sultan will provide a fitting finale. The final blow of an emerald hammer from beyond the stars upon a world where the Compendium is complete at last.

The Man in Black is : Kenneth Scroggins
Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum
[Greist died for our sins]
[9 9 2 0 .2 2 9 9 8 9 2 1 2 .3 3 4]





Date: Wed, 4 Nov 1998 19:53:58 -0500 (EST)
From: The Man in Black
Subject: Re: DG: Mythos Text Hootenany

On Tue, 3 Nov 1998, Christopher D. Nichols wrote:
> Well, (finally) did a brief check on this. Unfortunately, I'd say that
> the books these two were cadging spells from were personal grimoires
> along the lines of the Gran and Petit Alberts from the Keeper's
> Compendium.

> Personally, I'd just say these schmucks have a pile of photocopies from
> a few real books.

This would fit in with their whole "Psycho-Loser" Zeitgeist. Glovecleaners gave them their horrible knowledge.

> Anyhow, this is much, much cooler than anything I could come up with.
> Has this progressed any? I'd be most willing to supply you with some
> references and notes on a variety of Mythos texts. I'd be happy to work
> up some stat for non-game Mythos tomes, like I did for the six in the
> Containment Unit of the Ice Cave.

I'm still contemplating on the Emerald Hammer. The way I figure it, most of the events would have to take place after the Shan mess has been dealt with and some international co-operation exists (IOW post-Countdown).

Also, I'm thinkin' that each chapter in the COMPENDIUM would be a standalone one-session thing easily inserted between other adventures, with leads into the next international fiasco.

Robert "The Wanker" Thomas
Christopher "FartyButt" Nichols
Phil "I Suck" Ward
Kenneth "The Squick Factor" Scroggins AKA The Man in Black

A brief outline of my horrible scheme (that is *not* a measure of quality :) goes as follows:

Synopsis

The Emerald Hammer campaign should take place after the Shan mess has been dealt with and some international cooperation exists (IOW post-Countdown). Also, I'm thinkin' that each chapter in the COMPENDIUM would be a standalone one-session thing easily inserted between other adventures, with leads into the next international fiasco.


My "drive-in-totals" for each of thirteen chapters consists of:

1 Mythos Tome

1 Karotechia Bischofe (who if unkilled appears in the final chapter)

1 Befuddled Hate Group

3 Delta Green Agents

1 horrifying mass-sacrifice

Gun-Fu

Spell-Fu

International travel-Fu

- SEVEN STARS!


[.......]

   
ONE
Location: The American Midwest
Tome: Regnum Congo
Bischofe: ???
Pawns: White Aryan Resistance (WAR), Aryan Resistance Movement(ARM)
Synopsis: A Karotechia Experimental Concentration Camp disguised as 1a Slaughterhouse/Meat Factory.
 
TWO
Location: New York City
Tome: The Turner Codex
Bischofe: Robert "Belial" Hubert ?
Pawns: NYC Skinheads?
Synopsis: Stefan Alzis Slain at an Occult Auction. Belial finds a Gothic Language expert in the U.K.
 
THREE
Location: Severn Valley, United Kingdom
Tome: Revelations of Glaaki
Bischofe: ???
Pawns: Sword of Allah? Jihad for the Eradication of Zion?
Synopsis: PISCES gets involved, Gothic Language specialist kidnapped by Reinhard Galt. Y'golonac and Glaaki may show up.
 
FOUR
Location: Kiev, Ukraine
Tome: The Book of Eibon
Bischofe: ???
Pawns: ???
Synopsis: GRU-SD8 gets involved, Investigators exposed to the dreamlands and Ghouls.
 
FIVE
Location: Lyons, France
Tome: Cultes Des Ghouls
Bischofe: ???
Pawns: Coalition for the Defense of French Culture
Synopsis: A massive showdown in the dreamlands (set up in chapter FOUR) Mordiggian appears. Nazi Undead vs. Ghouls. Interpol and United Nations sets up a Global crackdown on Fascism.
 
SIX
Location: San Francisco, California, USA
Tome: Al Azif
Bischofe: ???
Pawns: American Underground Army
Synopsis: American Underground Army and Aryan Brotherhood active. Alzis reappears. Chinese Tongs? Drug Dealing ties to S. America & China found.
 
SEVEN is darker
Location: Japan
Tome: Goddess of the Black Fan
Bischofe: ???
Pawns: Unit 731?
Synopsis: Animayhem!
 
EIGHT
Location: Italy
Tome: Unausprechlichen Kulten
Bischofe: ???
Pawns: P2 Masonic Lodges
Synopsis: Vatican orders (St. Jerome etc) butt in, Alzis slain yet again. Grimaldi Cave rituals.
 
NINE
Location: China
Tome: Seven Cryptical Books of Hsan
Bischofe: ???
Pawns: ???
Synopsis: A look into Joeseph Camp's dark and terrible past. A golden triangle connection.
 
TEN
Location: Mexico City, Mexico
Tome: Pnakotic Manuscripts
Bischofe: ???
Pawns: Cali Drug Cartel
Synopsis: "Lucha Libre" masked wrestler assassins, Drug deals gone sour, Alzis ressurected from salts.
 
ELEVEN
Location: Germany
Tome: De Vermis Mysteriis
Bischofe: ???
Pawns: Aryan Volk Partei
Synopsis: Ressurected Dead revolt against Karotechia. Galt slain by Otto Skorzeny. Belial's dark past revealed. Naudabaum Castle revisited. LUNACY files reopened.
 
TWELVE
Location: Mountains of the Moon, Peru
Tome: Necronomicon (Wormius, latin)
Bischofe: ???
Pawns: Peruvian Offier Corps
Synopsis: Sendero Luminoso (Shining Path), Mi-Go, Alberto Fujimori cameo
 
THIRTEEN
Location: La Estancia, Argentina
Tome: Gothic Necronomicon
Bischofe: All survivors.
Pawns: none, just Ritter
Synopsis: Lots of shooting and blowing stuff up. Gothic language expert goes bonkers and summons Azathoth.
 


I do not have any Bischofe character idea as of yet, and some locations are short of pawns, so the Karotechia is SOL there as far as I'm concerned. Some areas are still pretty vague in my head, which is why I want others to fill in the void.

Some points to consider:

1) Each chapter should be designed to run in one four to six hour session with four to six players.

2) Research and Profile the Hate group for each chapter

3) Exciting conclusions are everything, and you can't have one of those w/o a suspenseful buildup.

4) A good opportunity to kill a Bischofe should be included in each chapter.

5) Majestic-12 is pretty much sitting out on the sidelines during this one. Stress International Cooperation as a means of success.

6) The COMPENDIUM is a result of the stark and terrible aftermath.

7) Work can proceed now, but be warned, I hate everything and will reject and mangle with glee. Major retconning will probably be required for our early efforts after Countdown is out, but we won't be anywhere near completion by then anyway.





From: Shane Ivey
Subject: DG: RE: Emerald Hammer Confusion
Date: Wed, 11 Nov 1998 12:19:36 -0600

The "Emerald Hammer" (subtitled "Used Book Sale" or somesuch) campaign started as a campaign sketch by MiB and turned into a round-robin of epic proportions.
The plot, IIRC, starts with Stephen Alzis and the Karotechia racing to collect a number of arcane Mythos-related tomes which surface in locations across the globe. But, as Lech has pointed out, it's much more complicated than that.

The goal at this point is to have each participant turn out one (or two?) chapters, each of them intended as a one-session affair (probably two if, like me, you "RP like old people f*ck," as our colorful editor put it) worked into the overall storyline. It was even suggested that each chapter be played out by a different group, with the results passed on to the next "cell" to play out in their slice of the mission.

And then, of course, we'll give it to Pagan to sell so they can win another bigshot gaming award and we can all get filthy rich.

This is horror fiction. Anything is possible.

Shane Ivey



Published by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is TM and is a COPYRIGHT of the Delta Green Partnership, who have licensed its use here. The contents of this document are COPYRIGHTS of the respective authors, excepting those elements that are components of the Delta Green intellectual property.