Booby-Trapping Arlington
Jimmie Bise, Jr.
Subject: DG: Re: Booby Traps
Date: Thu, 14 Jan 1999 09:37:56 -0500
> DG should booby trap it's coffins. That way when evil ghouls come a
> callin' they get Blown Up Real Good (TM). Cremation is just too wussy a
> strategy for me. You want Agent Zelda's brain? Come an' get it! Dinner is
> served!
Oh you have sooooooo read my mind! I was thinking last night, "Why should
DG just leave the graves of its agents sitting around helpless?". The
answer? It wouldn't!
Phil Ward
Subject: Re: DG: Re: Booby Traps
Date: Thu, 14 Jan 1999 15:14:30 +0000
OK, question is, do they leave sorcerous traps designed to take out the
mythos beings or ghouls that might dig up a grave; do they use
anti-personnel mines and risks taking down the police who've been sent
along to exhume the body, or has the brain been removed by the coroner,
to avoid secrets falling into the wrong hands.
I prefer passive countermeasures that wont lead to a big investigation
of just where an AP mine was stolen from.... However in cases such
as Reggie's last battle, they might lay down weapons there.
So, hows the Arlington interlude looking up? Anyone want to take the
Submarine Volcano Base interlude, and does anyone have any idea's
for other other interludes?
The Man in Black
Subject: Re: DG: Re: Booby Traps
Date: Thu, 14 Jan 1999 16:19:30 -0500 (EST)
If you can use a corpse's POW to make an elder sign, this might be an
excellent spell variation to use on every DG body. It may prevent other
spells from being used (roll Body's POW or Elder Sign caster's POW vs.
Ghoul/Violator's POW). If you bury agents under false names and play
around with switching bodies, it's unlikely that legitimate authorities
would get blown up. Mines and Grenades are OK, but really, just use a
shaped charge homebrew. Not sure which is easier to trace.
On an episode of Homicide: Life on the Street, the cops were trying to
find a "potter's field" corpse and they got the wrong body. A mixup in the
records led to several erroneous exhumations before they discovered that
the body was missing and probably buried in a ditch. You see, it was
winter when they buried the victim, so the grave-diggers used a backhoe to
hack up a mass grave rather than work through the icy ground.
This cutting of corners was based on real events. Talking to a (now
deceased) buddy of mine, who was a trained licensed mortician before his
cut-rate morgue to crenatorium delivery service got him blacklisted in the
hide-bound world of Death Services, confirmed that this sort of thing
happens all the time.
If you remember from my Arlington outline, DG is using NANCY and other
ghouls to beat the NewSchool types to the punch. DG and it's ghoul
friendlies will eat the brains first! This program is guaranteed to cause
trouble with GRU-SD8.
Jimmie Bise, Jr.
Subject: Re: DG: Re: Booby Traps
Date: Thu, 14 Jan 1999 10:55:30 -0500
I'd guess they'd use a combination of both measure, including having a
person on the inside, either in the honor guard, or on the cemetary staff.
That way, they'd be able to work around the "mundane" traps should there
ever be an exhumation.
Of course, the best way to prevent someone from stealing a body is not to
bury it at all...
> So, how's the Arlington interlude looking up? Anyone want to take the
> Submarine Volcano Bases interlude, and does anyone have any idea's
> for other other interludes?
My part of it's about half-done, though I need to slide it over to MiB,
because he has some definite ideas on it, too, and I don't want my ideas to
conflict with his. This weekend, I'll post my rough outline for the
interlude, along with some factual sidebars folks may need to know about
the cemetary (such as the criteria for burial in ANC).
Published by arrangement with the Delta Green Partnership. The
intellectual property known as Delta Green is TM and is a
COPYRIGHT of the Delta Green Partnership, who have licensed its
use here. The contents of this document are COPYRIGHTS of the
respective authors, excepting those elements that are components
of the Delta Green intellectual property.