PLACES

Kit's Gate

Ashbourne v1.1

Ashbourne is a small, fortified farming village located about three miles north-east of Dovedale, the river of which flows right through the village. It has a market, a bakery, a dry goods store, a brewery, a church (Berei), two passable inns (one in the village, and the Inn on the Hill), and two boarding houses. The only way to acquire weapons and the like is to buy from villagers.

Axebridge

A small but militant village on the edge of the Fenring forest, they are often troubled by the norkers who live in the western reaches of that foreboding wood, so weapons and armour are fairly easy to come by. They are here to gear the PC's up and are surprised to hear that they come from further up into the mountains (The shield at work).
GEAR:- Basic armour up to half-decent chain and good brigandine amour.
Pub:- Caravan post style, a fort with large halls and a pub.

Ashbourne v2.1 20 years later

Peaceful and of little import, they have minimal equipment suitable for adventurers, and much of the places has changed completely. the pub is no longer there.

Muir

The town founders appear to have defence in mind (a decent fortified town further back from the Tors and at the edge of the giants depredations), as the tall stone boundary wall is surrounded by a wide moat which could hinder many a foe, if it had not become a dumping place for rubbish of more recent folk. Twin drawbridges cross the moat from the south and east, but most of the moat is filled in with an accumulation of household rubbish, offal and sewage. Two Castles inn, owned by Grundle the dwarf, ale is cheap.
Due to the closeness of the Tor's and the defensive value of the stone walls, this place has it's fair share of shops, 3 pubs, a weaponsmith and an armourer.

Griffondale

Griffondale is a pastoral community of some 400 inhabitants, surrounded by forest and hills. The common folk live in cosy cottages built up and down tree- lined avenues, it is protected by a wooden palisade and earthworks.
The most reputable tavern in the place is the Tell-Tale and there is a weaponsmith and an armourer,though they are of average quality and the armourer is a typical small-towns, only making Brigandine or lesser suits. The day after the adventure finishes (five days after it starts),there is an archery contest, for which all contestants are required to sign up at least two days in advance, paying two silver pieces for the privilege. The prize is a new longbow and one dozen flight arrows. The contest is won by Rudel Correze, shooting as the 'Black Archer', and will not reveal his identity, though he will kiss the cheek/shake the hand of any PC who gets to the final.

Griffon's Nest

They stay in the castle and see little of the town until after they are rewarded, after then they are placed in a pub, the well-appointed called the Baron's arms, on their own money.

Heldarn

Morsten

They arrive late in the evening, and leave at first light.

Mistmeadow

A reasonably well-off town, which is not attacked by Iuz or the occupants of the Dreadwood, but suffers from it's close proximity to the Spiderwood.

Fort Belvor

An old fort, with an intact but deteriorating curtain wall surrounding the main compound. Two towers on the wall face the river, while massive gatehouse faces west, with the road circling round to that side, passing between the stone jaws and further north.
Has a shrine to at least one God who can heal, limited supplies, etc most are owned by the Garrison.

Fendralan

Batlet

Farmers and fishermen and that's about it.

Fort Disaster

Barduk

Fort Critwall

The Bloody-Axe inn, at one time, it lay claim to being the biggest inn on the trail. Two Glass windows and owned by a dwarf named Borik. Morin's smithy and stables

Longspear

A large, cosmopolitan mining town, this place has it all, many races mix here, and many cultures, it is well defended, and every inhabitant carries some form of weapon, though fights to the death are rare, most just beat each other senseless. There is a red-light district, a small bazaar where it is said anything may be bought and a small section of town is populated almost entirely by Rhenee who have found the encroachment of Iuz has forced them to give up their wanderings. The clouds is a cat-house of the more distinguished type,they only allow the richest of clientele to enter. and the merchants that the group are travelling with advise them to go to The Seal, a well-known inn.

Morlyn

The village near the marsh, the inhabitants are a little strange and do not produce weapons and gear or much else indeed.

Safe Hearth

This is a little village located at the cross-roads of two trails far from danger or excitement. Life here is quiet with little in the way of distractions from the daily grind. The place is run by an ex-advisor to the High Prince DATA, he retired here after the present chamberlain took over, and he found that his advise was falling on deaf ears.

Carthington Cross

(Last Common village West of the Little Hills)
The 'village inn' it's only name is comfortable and homely, and the villagers enjoy telling tales and listening to them, they get quite a few travellers through here. The mage Quelkin lives nearby.

Beaufort

Loupmont

A rich and well appointed town on the banks of the _______. Mages were tolerated here for a lot longer than they were elsewhere, partially due to the influence of the ruler of the Northlands, who owed a favour to a mage. Also, because many of the mages here were mercenary types who did favours for the Rat Cult (not knowing who they were though), and the rest were just idle fops. It's central location and good river communications make it a good place to pick up any item produced in the North-lands.

Malinbois

Capital city of the north, and near to Loftwick. this place is full of the influence of the Keols, and hopefully the PC's get there right in time for a festival.

Loftwick

The capital city of the Southern League, this is the largest city the findlings have ever seen.

Malinbois

Again, there is little change in the place since they last came here. This gives them the chance to see people again, and to meet the Keepers and see them in action

Waen Fawr

Waen Fawr was a walled city of some 30,000 inhabitants, perhaps one third of the populace has died so far in the plague. It's buildings are constricted of wood on stone foundations (stone cellars are common). The city is neither fabulously wealthy nor poverty-stricken, it merely lies on the crossing of two trade routes, and prospers by serving the needs of merchants.

Cairngarn

Twilight Mansion

Korvan